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Recently I was wondering if there exists a shader that can be used to create fake 3d objects in a 1.0 scene. Like simple cubes or spheres, which are moved (translated) and rotated around your camera, and you can see them from all angles.
I've tried to translate a sphere to screen space (using the view matrix) with Mathf.SmoothStep but I am unable to achieve the desired - i.e. smooth transition, when moving the sphere around in a box with the 2x2 view matrix.
It does require quite a bit of work and I may not have covered every aspect, so I'd like if you could either comment with any missing things, or come up with something that can further simplify the process. d2c66b5586