Not quite an answer, but this thread was the most recent I could find on the subject. The OP in the thread then found a user on github of an add-on called Clipboard Manager that grabbed some Unity C# and - scripts for clipboard access. So the OP in the thread created his own script. This is all the information I could find on the subject. I can’t elaborate further on this because it is not my project. This is not the best solution, but it will work for now until I have time to help.
The methodologies described in this article is not bad. What some people should understand here is that in order to be compliant with what they did is in order to be compliant and needs to be fully tested to be compliant. The proper way is to go through all the directories and start to create the structure on the Mac drive and to extract all the data there. The Linux Platforms are made for this.
If you are on Windows, and don’t want to search the whole machine for Unity cache folders, unzip all the.unity files in the UnityDownloads/ folder to a separate folder and share it with the user. d2c66b5586