For instance, you might have a game with a scratched -- and therefore useless -- CD/DVD. After paying $40+ for the game, you probably want to get your money's worth. While publishers have often provided replacement media in these situations in the past, it's not a sustainable plan of action. If a publisher goes bust, the best you can do is head to eBay to look for a replacement.
Then there's the changing pattern of hardware. An ever-declining piece of hardware in portable computers (notebooks, ultrabooks, etc.) is the optical (CD/DVD) drive. Moving parts mean extra weight and battery drain, so it makes sense. However, it means that to install a game from disc, you'll need an external optical reader. You don't want to carry this around with you either, which means a no-CD crack is required for on-the-go gaming.
And, finally, you might just want to keep your game disc for admiring. More and more games are being released as premium versions with $100 bonus packs, often providing statuettes and attire alongside the game media and some in-game unlock codes. To keep the pack together, you might prefer not to use the disc. In most cases, digital distribution services would come in handy here, but there are still a few titles floating about that require the disc.
It usually involves first installing the game, them looking for a registry entry, DLL (domain-link library), executable crack file, or a replacement EXE for the original game, or a combination of any of these. The new files are then added to the game directory on the hard disk drive (if any are duplicating existing files, these should be backed up) in order to make the game run without the disc.
Once upon a time, finding No-CD cracks was a dangerous pastime. Online resources were full of NSFW ads, popups and malware risks. Fortunately, things have been tidied up somewhat as trends have developed. While there is scant use for no-CD cracks on modern games, some sites still offer them for older games.
Patches, fixes, trainers (offering unlimited health/ammo/etc) and No-CD/No-DVD cracks are available here, although the focus has shifted in recent years to trainers. A useful search tool on the right, however, will let you browse the site for older games available on optical disc, and any associated No-CD patches and EXEs.
The similarly-named GameBurnWorld, meanwhile, tends to focus almost exclusively on trainers, but if you go digging you should find No-CD and No-DVD patches for older titles. Also available here are mini-tutorials and utilities to help you to create copies of your game media. This can be a useful alternative to using the original discs.
Unless you're picking up the game CD/DVD from a bargain bucket, or they're limited edition boxes (as described above) then really is no reason to waste time with physical media in this day and age. The overwhelming majority of video games are available as digital downloads, mostly via Steam (although alternatives are available). Better still, Steam enables you to add CD keys from many older games into your Steam library, thereby running the title without the disc.
What do you think? Is this a good development, or does it strip games of their cultural importance when physical art cannot be admired as part of the experience? Do you use No-CD cracks, or have you abandoned them for Steam and other solutions? Tell us in the comments.
Good news, I finally found a way to copy files directly from the original CD-ROM, I should have checked the Inno Setup newsgroup earlier... oh well, it figures I would find it just after I found a way to compress the whole game down to 98.7 MB. Anyway, here's a list of features:
Windows XP, Vista, and 7 use a lazy fix and ignore exceptions produced by trying to run a privileged instruction (in this case, trying to access the video card to detect vertical refresh) so I've essentially done the same thing by NOP'ing out the instruction. The problem is, it seems like the game uses a high number of CPU cycles (task manager shows 55%) this way, so I'd like to find a better way if possible. Also, it'd be nice to fix the bug where the computer players would keep playing if the last human player goes bankrupt since this prevents you from exiting the game.
It doesn't use DirectDraw like C&C95 or RA95, it's one of the few games I know of that uses Microsoft's WinG library (the Windows 3.1 back-port of DirectDraw?). I'm just using wing32.dll compiled from the Wine Project's source since it's smaller and I think the original tries to link to wing.dll which is 16-bit. From what I've gathered it's impossible to detect vertical refresh on Windows NT when you're using the GDI to draw it.
Also, there are four versions of this game: US English, UK English, German, and French. Each version has different videos and default rules. I only have the US version, so if anyone has any of the others please contact me. Thanks!
Oh, I'm not actually sure what the defaults are, I'm just going off what some of the help files and other documentation has said. They're all rules available under the international options menu, the rules for Monopoly vary by country so depending on the version there are different defaults set. Each version has the option for enabling all the different rules (required for online play against people in those countries) I just don't know which options were set in each version. I'm sure it's just something in either a .TRE file or in the DLG_xxx.dll (ENG, UK, FRE, or GER) file since they all use the same executable.
It'd be possible to make translations just with the US version I have, someone would have to help me figure out the format of the .TRE files though since that's where all the text is stored. The only problem is the videos would always show the US game board. I'd like to make a universal language installer but I don't have access to the other versions, I've seen each on ebay but haven't had the money to buy them
I've done language separation for videos in C&C1... but that was mainly because C&C already contains an inbuilt NoCD system that accepts an alternative path. So I just made te game automatically use a subfolder with the name of the language (ENG/GER/FRE) as CD, and put the correct videos in there.
Looking at the disassembly I don't think it has any command line parameters, the CD detection relies on detecting the first drive letter with type 5 (CD-ROM) and the only code for setting the CD path is right after it. I was looking at a NoCD hack for the game by another person where they copied the hard drive path string variable to the CD path string variable and it broke the game (all players start with $0 and can't gain any money), you're welcome to take a look at it but the only way I was able to get it working was to replace every instance of the CD path with the one for the hard drive.
You say you've managed to remove the CD check on this game? I'm intrigued, I used to have it and loved it as a good distraction for coursework etc. I managed to find the game, but I can't find a way to remove the CD check anywhere, whether it be by crack or by fixed .exe. Can you help me?
Really, Fenring, there's no need to be so uptight about a game that's so clearly forgotten by everyone besides some Westwood fans. This is pretty much equivalent to warning someone for editing the game exe of Dune II.
Rules are rules Nyerguds, Doctor Destiny is simply reminding you and everyone else of them. Admins/Mods will step in when they see fit, up to this point your discussion has been within our boundaries. Someone asked for a crack for a game so Doctor Destiny stepped in. Plus its not cool to question the decisions made by our staff.
________.__ _____ __________ ___________________ _________ / _____/|__| / \______ / _____/\______ \__ __/ _____/ / ___| |/ / | ___/\_____ | _/ | \_____ \_ / Y | / | | | / \______ /__\____|__ /____| /_______ / |____|_ /____/_______ / / / / /[ P R E S E N T S ] Monopoly 3 NoCD Patch REPACK Cracked By : gimpsRus Game Type : Simulation Packaged By: gimpsRus Released On: 27 september 2002 Instructions ~~~~~~~~~~~~ Extract the included exe into your Monopoly 3 directory. You can now play without a CD. In the previous release, the executable tagger accidentally overwrote some code, breaking the executable. Here is the proper version, sorry for the inconvenience.[ G R E E T I N G S ] All the gimps in the scene! Where is the weed?
The AI of the city's inhabitants is good, they learn where they'll get the best deals, and they will ignore you if you're not it. The class system of the townspeople is basic, but effective, the poorer people are, the less concerned they are about image and location, and more about price. The rich people don't care how much they pay, so long as they don't have to walk too far to get it, or hang around with the plebs of the city.
There are also city services, such as the Railways, Waterworks and Electric Company, as well as the new Telecoms and Gasworks utilities. Building up a monopoly of either of these aspects of city services is just as devastating as it is in the board game. Opponents' AI is variable, opponents tend to change radically when they're in trouble, but all are consistent with the way they're described by the game. Not too nice for the couple of AI players the design team decided to brand "moron", though. You'll find that a player will usually follow the same tactics, game after game. Some want property, some want lots of businesses, some want the utilities, and it's possible to learn these patterns and exploit them, but they really do feel as if you're playing and exploiting the weaknesses of a personality, rather than just a bot. 2b1af7f3a8