The Skyrim Friendly Fire Immunity mod adds in a friendly fire immunity meter to the HUD. You can see the percentage of friendly fire immunity your enemies and allies have, with a meter just to the right of the mini map. This makes it easy to focus and know that you can't accidentally damage your friends by mistake.
This Skyrim friendly fire mod also works on AI creatures, so long as their friendly fire immunity is enabled. This does not include the creatures that come with the mod such as Ghouls, Skeletons, and the undead Dragonborns.
The Skyrim friendly fire mod also works on the various monsters and hostile NPCs. But you can't damage them while they are unconscious. You can, however, damage them while they are asleep, which will cause them to wake up and attack you. This also works on enemy NPCs and the various undead monsters.
Ever seen a Demon's soul be released when you damage them? This Skyrim friendly fire mod lets you do that. But it might require a little of your effort. It will drain some of the demons' health and then release the demons' souls. And it may not be wise to do so. Remember that you can only release demons' souls once per atronach. And it takes one soul to make just one atronach.
There are several species of the undead that come with the vanilla Skyrim. You can easily see the percentage of enemy immunity in their screens. The majority of these are vulnerable to Fire damage. But not the Uncorporeal Skeletons. They are immune to all damage types, of course.
Unlike the vanilla Skyrim, the immune NPCs and creatures now know how to attack you. So if you get too close to them, they will start attacking you. The NPCs don't seem to have much of an upper hand. But the Undead Dragonborns have a champion that can be summoned as a companion.
The limited HUD makes it a lot harder to quickly see all your friends, and you'll need to pay more attention to your squadmates, which may put a bit more stress on your relationship with them. The HUD also allows you to minimap targets for your bow, to easily spot where your health is and how your allies' are doing, and to trigger a friendly fire warning that can be followed up by an immediate attack (both of which you can't do in vanilla Skyrim).
There are also no safe spots, so if you are the person who can't take friendly fire damage, you'll have to be extra careful with where you stand, or you'll have to put up with getting hit for the duration of the match. You can still use the Aard spell to stun your enemies, but you'll have to use it quickly to make sure they don't hit you with their abilities, and they can still hit you with it even after being stunned for a long time.
Next week we'll be revealing a new set of mods for Destiny 2 which are yet to be announced. It's time to cover off the most exciting part of any Destiny 2 update, the Mod World Update.
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